Adding a step
You can add more steps by clicking the 'Add step' button.
New steps will always be added at the bottom, but you can drag and drop them to another position by hovering on the step and then click and hold the
Adding content to a step
Each step needs to have a resource. You can add an existing resource from the course, the Library or from your computer.
If you want to edit the contents of a resource, you can simply click on its name.
Access to the content will be handled by the learning path. It is therefore not possible to manually set permissions on the content of the path, or to change it visibility to students.
Not all content can be added to a learning path. The following categories of content cannot be added:
- Resources that cannot be copied between courses (e.g. Hangman game).
- Activities (e.g. Assignment) with at least one answer or assessment. Either remove the results from these activities, or make a copy without results.
In addition, group assignments will be changed to individual assignments. We have chosen to exclude group assignments, as they prevent a student to move on at their own pace.
By default, all steps will allow the student to move to the next step when the resource is "completed". For Notes, Pages, Files, Links, etc. that means they can move on to the next step once they have opened/viewed the resource.
For tests, assignments and tasks the student needs to complete the activity before they can move on.
For other activities, such as a Survey, students currently only need to view the content to be able to move on.
For activities that can be assessed - Tests, Assignments, Tasks - teacher can point to a different step based on results.
Additional information on these assessment tools will be provided in the paragraphs below.
|Assignment||Submitted||The student can move to the next step when the answer is submitted. No teacher intervention needed.|
|Completed||The teacher will have to review the work of the student before the student can move on.|
|Task||Completed||The task can be completed by the teacher or the student. For the student to be able to complete the task, the option 'Also allow participants to set completion' needs to be enabled.|
|Test||Completed||The student can move on once they have completed the test.|
If the test contains open answer that require manual assessment by the teacher, the student cannot continue until the teacher has assessed those questions.
It is possible to determine a different sequel based on the result on an assessment. This can be done for tests, assignments and tasks by selecting 'student scores at least' as trigger. This opens up 3 additional fields:
- The minimum assessment or score to pass the assessment;
- Which step the student should go to when they pass the test.
- Which step the student should go to when they don't pass the test.
This has several use cases:
- Remedial track
- Exit ticket
- Gate keeper
Students that fail the assessment are offered additional resources, starting with the next step. Students that pass that assessment fast forward on the path (they jump to a step further down the line).
When the student passes the assessment, they are directly taken to the finish of the path.
The student cannot move on to the next step unless they pass the assessment. This can for example mean that they can retake the test.
Completing the path and making it visible
All changes are saved automatically. When you're done designing your learning path and all steps have a resource, click the 'Complete path' button.
For students to see and start the learning path, it still needs to be made visible. You can change the visibility with the toggle.
As long as no student has has started on the learning path, you will be able to make changes. To do so click the 'Edit path' button. Since students shouldn't start on the path while it is being edited, the visibility will also be changed when clicking this button. Don't forget to make it visible again once you've done making changes.
For more information on how a student experiences the learning path, please see learning path player.